Interactive Story · ORIGINAL FORMAT
The Villainess Keeps Her Name
Play a villainess otome game online: use three appointments to challenge your exile, then choose a romance or your own next chapter.
You are an adult woman living as 28-year-old Lady Veyra, the supposed villainess of an unfinished court novel. You remember a possible exile ending, not every secret. Your own name, testimony and next chapter remain yours to decide.
You remember how the villainess loses everything. Waking in the life of 28-year-old Lady Veyra, you have three appointments before the court turns that ending into your sentence. A knight brings a contradictory log, an archivist spots an altered confession, and a rival envoy offers a hearing someone will actually record.
In this original English villainess otome game, choose one appointment in each of three rounds. Focus on a single ally or divide your time. Only records and witnesses you actually obtained can support a challenge; an open review and leaving the title remain options. Your hearing result and your love life are separate decisions.
After the hearing, discover the captain’s undisciplined tomato plant, the archivist’s unfinished reading room, or the envoy’s disastrous cooking. Three adult male romance routes offer a date, an unhurried beginning, or friendship. You can also keep the next chapter entirely for yourself. Play in your browser with your own written replies; no download is needed. An account and Starlight are required for live AI replies.
CHARACTERS
Story characters
- Marius Veyne
32 · A knight who once delivered your sentence. This time he offers you the original record.
- Kit Fenwick
29 · An irreverent archivist with ink on his cuffs and a dangerous talent for noticing revisions.
- Dorian Ash
31 · A rival envoy who can turn a room with one sentence. He wants to hear the sentence you choose.
ENDING ARCHIVE
Ending Archive
0 / 12- 01An ending not yet reachedLocked
No one's walked this far with you yet.
- 02An ending not yet reachedLocked
No one's walked this far with you yet.
- 03An ending not yet reachedLocked
No one's walked this far with you yet.
- 04An ending not yet reachedLocked
No one's walked this far with you yet.
- 05An ending not yet reachedLocked
No one's walked this far with you yet.
- 06An ending not yet reachedLocked
No one's walked this far with you yet.
- 07An ending not yet reachedLocked
No one's walked this far with you yet.
- 08An ending not yet reachedLocked
No one's walked this far with you yet.
- 09An ending not yet reachedLocked
No one's walked this far with you yet.
- 10An ending not yet reachedLocked
No one's walked this far with you yet.
- 11An ending not yet reachedLocked
No one's walked this far with you yet.
- 12An ending not yet reachedLocked
No one's walked this far with you yet.
COMMENTS
Comments
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Before you start
Who do I play in The Villainess Keeps Her Name?
You are an adult woman living as 28-year-old Lady Veyra, the supposed villainess of an unfinished court novel. You remember a possible exile ending, not every secret. Your own name, testimony and next chapter remain yours to decide.
How do I start The Villainess Keeps Her Name?
Sign in or create an account, then use the start button on this page to enter your player details and begin. If you already have a saved playthrough, use Continue to return to it.
Can I write my own dialogue and actions?
Yes. In the live story, you can type what you say or do within the scene. Suggested replies are starting points you can edit. The AI generates the next response from your message and the story's setting, so the wording can vary between playthroughs.
What is free, and what costs Starlight?
A newly created account receives a one-time gift of 600 Starlight. Standard replies in public stories cost 5 Starlight each. You can use the gift for live replies and add more Starlight as needed.
See Starlight and pricing detailsHow long is The Villainess Keeps Her Name, and can I pause?
Play at your own pace. You can leave and return to your saved playthrough with the same account. Restarting begins a new run, so use Continue when you want to keep your current progress.
Events and conclusions develop through the interaction. Depending on the story, a conclusion can close a chapter or finish a run. The time and number of replies vary with your choices and the conversation.
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