Interactive Story · ORIGINAL FORMAT
The Glasshouse Alibi
Two leads. Three intriguing men. A case worth solving—and a conversation worth staying for.
You are a 28-year-old woman and independent provenance examiner in Rosemere. Tonight’s glasshouse exhibition has a small discrepancy with expensive implications, and your name will be on the report. You choose the records worth requesting—and whose company might be worth keeping after the file closes.
You are a 28-year-old independent provenance examiner called to a glasshouse exhibition in the fictional city of Rosemere. The famous Glass Orchid has a smooth base where its catalogue promises an etched maker’s mark. Before the archive closes, you can request only two of six records.
Museum investigator Elias Mercer trusts a careful question more than a confident theory. Conservator Victor Ashford has an exacting eye and a truly terrible sketchbook. Journalist Finn Bellamy knows how to find a story—and how to keep a private conversation out of it. Each can help examine different records; none is an automatic culprit or a reward for solving the case.
Choose corroborating evidence, file a supported finding or an honest incomplete report, then decide whose personal invitation interests you. Each man has a separate four-scene romantic aftermath, and a complete independent path is available. Solving the mystery and agreeing to date are different choices.
CHARACTERS
Story characters
- Elias Mercer
33 · Museum investigator. Notices a false timestamp, a tired smile, and the moment work stops being his excuse to stay.
- Victor Ashford
31 · Art conservator. Careful with irreplaceable things, unexpectedly reckless with one honest compliment.
- Finn Bellamy
29 · Arts journalist. Finds a good question everywhere, and is learning which conversations belong off the record.
ENDING ARCHIVE
Ending Archive
0 / 11- 01An ending not yet reachedLocked
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- 10An ending not yet reachedLocked
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- 11An ending not yet reachedLocked
No one's walked this far with you yet.
COMMENTS
Comments
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Before you start
Who do I play in The Glasshouse Alibi?
You are a 28-year-old woman and independent provenance examiner in Rosemere. Tonight’s glasshouse exhibition has a small discrepancy with expensive implications, and your name will be on the report. You choose the records worth requesting—and whose company might be worth keeping after the file closes.
How do I start The Glasshouse Alibi?
Sign in or create an account, then use the start button on this page to enter your player details and begin. If you already have a saved playthrough, use Continue to return to it.
Can I write my own dialogue and actions?
Yes. In the live story, you can type what you say or do within the scene. Suggested replies are starting points you can edit. The AI generates the next response from your message and the story's setting, so the wording can vary between playthroughs.
What is free, and what costs Starlight?
A newly created account receives a one-time gift of 600 Starlight. Standard replies in public stories cost 5 Starlight each. You can use the gift for live replies and add more Starlight as needed.
See Starlight and pricing detailsHow long is The Glasshouse Alibi, and can I pause?
Play at your own pace. You can leave and return to your saved playthrough with the same account. Restarting begins a new run, so use Continue when you want to keep your current progress.
Events and conclusions develop through the interaction. Depending on the story, a conclusion can close a chapter or finish a run. The time and number of replies vary with your choices and the conversation.
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