Interactive story
A Compass for Two
Play a pirate otome game online. Navigate a schooner through a storm, decide what to bring ashore, and find romance on your own terms.
You are a 32-year-old woman and navigator of the pirate schooner Bracken. In the storm, you have the last word on the passage. Afterward, you decide whose company you want for the quiet watch, if anyone’s.
Meet the charactersSTORY
Story
You are the navigator of the pirate schooner Bracken. A storm traps two sailors in a reef refuge just as your cargo of medicine is due at the harbor. You have one capstan and time for one run. Rig a tow and bring the sailors aboard now at the cost of risking the cargo, secure the medicine and leave the pickup to the harbor cutter, or anchor alongside the refuge and wait for dawn. The passage you choose changes what ends up aboard and what reaches the quay.
Quartermaster Ivo can read a chart in a pitching cabin. Sailmaker Tomas can draw a whale out of a bad stitch. When the storm settles, spend a quiet watch getting to know either man or sign off the log yourself. Your answer about romance is a choice of its own. Play this original English story in your browser with your own written replies. Live AI play requires an account and Starlight.
Meet the characters
Ivo Rusk
The pirate quartermaster. He can tally a hold by candlelight and is still learning to ask for company in plain words.
Tomas Sedge
A sailmaker who annotates every repair with a terrible drawing and has a good ear for what people leave unsaid.
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Before you start
Who do I play in A Compass for Two?
You are a 32-year-old woman and navigator of the pirate schooner Bracken. In the storm, you have the last word on the passage. Afterward, you decide whose company you want for the quiet watch, if anyone’s.
How do I start A Compass for Two?
Use the start button on this page. Sign in or create an account when prompted; then your player setup opens automatically, or you return to your existing saved playthrough.
Can I write my own dialogue and actions?
Yes. In the live story, you can type what you say or do within the scene. Suggested replies are starting points you can edit. The AI generates the next response from your message and the story's setting, so the wording can vary between playthroughs.
What is free, and what costs Starlight?
A newly created account receives a one-time gift of 600 Starlight. Standard replies in public stories cost 5 Starlight each. You can use the gift for live replies and add more Starlight as needed.
See Starlight and pricing detailsHow long is A Compass for Two, and can I pause?
Play at your own pace. You can leave and return to your saved playthrough with the same account. Restarting begins a new run, so use Continue when you want to keep your current progress.
Events and conclusions develop through the interaction. Depending on the story, a conclusion can close a chapter or finish a run. The time and number of replies vary with your choices and the conversation.
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